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Being in the instance no more than 15 minutes past the start time of the raid. This is flexible according to other factors. The raid leaders will make the final judgment call. Being prepared. This means:. Attending the entire raid, from the start until the finish, when raid leader calls the end of the raid. Hours Spent — Tentative If the raid takes long, the officers may decide to assign extra points to the raid to reward the effort. Excessive amount of time spent on planning, waiting or bidding does not count as time spent.

All bosses are worth points each according to difficulty. First time Bosses are worth double the normal amount of points. Penalty DKP :. There are circumstances where a player will be penalized, and points will be deducted from his DKP total.

Signing up for a raid but not being available — -5 DKP. If you sign up for a raid, you will need to be available half an hour before the raid starts. Not being available includes being offline, being afk, not answering any whispers, being in battlegrounds and refusing to go out , and playing an alt.

If you sign up but do not meet the requirements have not done prequests , this penalty also applies. If you leave a note to an officer before signing up, stating you may not be available, then this penalty does not apply. Players who are not available 30 minutes prior to the raid start time lose their rights for that raid.

Leaving a raid early — -2 DKP. If you leave a raid before it officially ends, you will be penalized. If an emergency situation arises, and you warn an officer at least 30 minutes prior to leaving, then this penalty may be lessened.

If you inform an officer before the raid begins, that you must leave at a specific time, then this penalty does not apply. Players who leave with no message will get blacklisted. Bonus DKP :. From time to time Officers may decide that something needs to be accomplished and we see there is enough importance to accomplish this that there needs to be some Motivation Factor involved.

For Example. Every player who if of a class eligible to roll for an item can bid on each drop. Players can bid more than once on the same item. If there is a tie, a random roll will decide who wins. Example : Breastplate of Might drops. Player 2 wins Breastplate of Might for 27 points. Raid Chat When an item drops we expect our members to keep the raid channel and Team speak clear so the bid master can accept bids.

It is a time of excitement and it is easy for the raid leader to miss bids if they cannot see them all. Negative Points Players may go into the negative only in certain circumstances.

ONE of the Druids already have the Item. The Price determined will not be more than what can be earned two succesful raids.

So rare classes like warlocks and priests will not end up with negative values. If an item drops and all the people who need the item the raid have a negative DKP, then the one with the highest DKP gets the item. Example : Felheart Boots drops. Minimum Bid Item Values All items have a minimum bid on them.

This is to ensure that points earned are spent on items. Even if an item is not needed by anyone else in the raid there is still a minimum bid. The reason for this is simple. Certain classes, Warlocks for example, have no competition in raids. If no minimum bid were set for items that no one else wants or can use, then those people would be able to get most of their gear for little to no points. This would allow them to retain their points and easily out bid others on cross class items, against classes that have more competition for their armor set.

Items values are based on the rarity and demand of the item. Minimum prices. The most popular systems for endgame loot distribution are point-based and thus DKP systems. The very first endgame loot distribution system was developed by the guild Afterlife in and named for the original two EverQuest end bosses, both of whom were dragons.

Most guilds using a formal loot system will use a website to communicate current standings to their members. There is a plethora of ways to do this ranging from simple lists updated manually, to highly tailored full-fledged graphic mods.

When setting up such a system it helps to keep it simple at first, and not to get carried away with fancy features and time-consuming projects. The technically simplest method of dealing with DKP is to just have a list on the guild forums or a flat html file in which the standings are manually updated.

The disadvantage of this solution is that there will be no item history, and it's not easy to do fast searches while raiding. Updating can also be time-consuming and error-prone. If a simple system like Suicide Kings is used, this approach may still be appropriate.

The vast majority of raids though use some ingame mod to collect data, and a website with a database to display the statistics. These DKPSoft systems need some time to set up, and a little learning on how to use them, but offer a lot of nice features, and are quite safe and simple to use.

It is rather well documented, and sports support forums on its website. It's not a bad idea to simply start there if there are no specific reasons to use one of the other systems. A recently popular dkp system is called GDKP or originally created as Perfect dkp which is essentially a zero sum gold exchange system. As such DKPs are tracked in real time and everyone has the latest standings readily available, in the expense on not being able to handle DKP tracking for people outside the guild:.

Meanwhile, the economics of MMORPGs in general, and the loot distribution systems in particular, have become the subject of scientific research.

Notable articles include:. Dragon kill points , general article about the origin and some basic variants. Post away! Log in , it's free!



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