How do planeswalkers work in magic




















This concept originated from the Alpha rule book. Planeswalker card types were introduced in Lorwyn. Planeswalkers enter the battlefield with a set number of loyalty counters, printed in the lower right of the card. A planeswalker can be attacked, like a player, or be damaged by an opponent's spell or ability.

Any damage dealt to planeswalkers removes that many loyalty counters and a planeswalker with no loyalty counters is put into the graveyard, unless they become a Creature by a spell or ability. In that case, they are put into the graveyard also for the reasons a creature is sent there, such as taking lethal damage or reducing the toughness below 1.

Planeswalkers usually have three abilities: one ability that adds loyalty counters as a cost for a small benefit, one that removes a small number of counters as a cost for a larger effect, and one that removes a large number of loyalty counters for a big effect. The last effect is commonly referred to as the planeswalker's " ultimate " ability and usually leaves the opponent in a devastated state. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.

Unlike most other cards in a set, planeswalkers are designed by the people who work on Standard currently the Play Design team, formerly the development team with contributions from people who played in the Future Future League. Until War of the Spark , all planeswalkers had been printed with the mythic rare rarity, except for Ajani Goldmane , Jace Beleren , Liliana Vess , Chandra Nalaar , and Garruk Wildspeaker , which debuted in the Lorwyn block when the mythic rare rarity did not yet exist.

War of the Spark featured rare and even uncommon planeswalkers. In addition, the uncommon planeswalkers have only a minus loyalty ability no plus abilities , [13] the rare planeswalkers have a plus and a minus loyalty ability, [14] and the mythic rare planeswalkers have the usual three loyalty abilities. By the time of Zendikar Rising Planeswalkers could be released with set-specific mechanics something which was previously avoided.

Unused planeswalker symbol meant for future-shifted cards. The handprint-like planeswalker symbol symbolizes planeswalkers and their ability to traverse the planes of the Multiverse. It seems to refer to the different paths or planes that a planeswalker can choose to walk.

Specifically: five choices, as in the five colors of Magic. There used to be a symbol designed for planeswalkers in Future Sight , but it was not used when the introduction of planeswalkers was moved to Lorwyn.

This was different from the current planeswalker symbol. This was called the "planeswalker uniqueness rule". Starting with Ixalan , this rule was abandoned. Thus, if a player controls more than one legendary planeswalker with the same name , that player chooses one and puts the other into their owner's graveyard. This has also enabled planeswalkers without types to be printed, such as The Wanderer.

The change was made to simplify gameplay. There are no current plans to create nonlegendary planeswalkers. Up until Rivals of Ixalan the following rule was in place: If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the former player controls instead.

This is a redirection effect see rule The opponent chooses whether to redirect the damage as the redirection effect is applied. Starting with Dominaria this "planeswalker redirection rule" was removed.

Instead each relevant card will tell you on the card specifically whether the card dealing direct damage can target planeswalkers. Older cards received errata to have "player" changed to "player or planeswalker", and similarly for "target opponent". Most others that could previously target a "creature or player" would now refer to simply "any target", defined to include creatures, players, and planeswalkers. The simplest way to destroy a Planeswalker is to use an ability or spell that explicitly destroys Planeswalkers.

Just like you can attack your opponent and reduce their life total to 0, you can also attack a Planeswalker through combat and deal damage to it in order to reduce the number of loyalty counters it possesses to zero — removing it from the battlefield. So just remember, if you need to destroy a Planeswalker, use a spell or use your combat step to attack a Planeswalker instead of your opponent.

As a whole, you can protect Planeswalkers with counterspells or by using creatures you control to block attacks. Planeswalkers are powerful cards that can give 1 player a serious advantage, especially if it is the only Planeswalker in play. When Planeswalkers enter play, creatures often take on a bodyguard-style role to keep your Planeswalkers alive as long as possible or until you win the game due to the overwhelming value a Planeswalker will often generate in a game.

If you have a card that can protect a permanent or are playing blue, it can be a good idea to hold up a counterspell when you have the option to with a Planeswalker in play. Planeswalkers are an incredibly interesting card type to play with, but they can be a bit confusing to get your head around when you first start playing Magic. Most of the important information you need to know about Planeswalkers have been covered in this post, but having a more detailed explanation of how some of the finer rules on how Planeswalkers work can help you develop and become a better player.

If you are looking for even more information about Planeswalkers, check out some of the suggested posts linked below to help you on your journey to becoming a better Magic player. Hi, I'm Nick, a professional writer living in Japan, and have been a part of the Trading Card Game community for over 20 years. I share tips, answer questions, and anything else I can do to help more people enjoy this wonderful cardboard hobby. Planeswalkers are not only some of the most powerful cards in Magic The Gathering, they are arguably the most interesting.

I love the fact that Planeswalkers come in all shapes, sizes and have an Planeswalkers are one of my favorite card types to play within Magic The Gathering. However, it's a good idea to know just how many Planeswalkers you are allowed to have in a deck if you are looking Skip to content Since I started playing Magic The Gathering over a decade ago, Planeswalkers have easily become the most iconic card type in the game.

Confused yet? What Is A Planeswalker? Planeswalker symbol [ 3 ]. One way to eliminate a Planeswalker is to attack it instead of its controller's life total. Its controller can block with creatures in the same way they could if you attacked them.

Any damage that isn't blocked is subtracted from the Planeswalker's loyalty counters. If the loyalty counters on a Planeswalker reach 0 or less that Planeswalker is put from the battlefield into the graveyard.

If a player controls a source that would deal damage to a player, they may instead elect to have that damage inflicted to a Planeswalker that player controls. The damage cannot directly target a Planeswalker , but instead must target the player, and note that you are redirecting the damage to a specific Planeswalker that player controls at the time the damage would be dealt.

This may sound confusing, but basically any spell that would deal damage to a Player can be redirected to a Planeswalker that Player controls. You must specify where the damage would go at the time you cast the spell. The purpose of this is so effects can be used to negate, amplify or redirect the damage such as if the Player had Hexproof , in which case you'd have to kill their Planeswalker with combat damage or an area of effect spell, or cast a spell like Safe Passage which would prevent the damage from being dealt to them, therefore making it impossible to redirect the damage to their Planeswalker.

Cards that affect creatures do not affect Planeswalkers. For example, you could not eliminate a Planeswalker with a Doom Blade as it says "Destroy target non-black creature ", however you could damage them with a Shock as it says creature or player.

Also, if two Planeswalkers with the same sub-type are on the battlefield, both go into the graveyard from play. For example, if your opponent had Chandra, the Firebrand out and you cast Chandra Nalaar both would be put into the graveyard, as the have the same subtype, Chandra.

It's not the preferred method, but it is a way to get rid of opposing Planeswalkers. This rule has been modified at the start of the Magic core set release. You cast Liliana Vess on your turn. She enters the battlefield with 5 loyalty counters on her. You then do whatever else you wish and it becomes your opponent's turn. Your opponent begins his turn, having a Shock and a Terminate in his hand. The Terminate couldn't affect your Planeswalker as it says creature not Planeswalker. However he may attempt to cast the Shock targeting your Planeswalker instead, which he does.

You then cast a Safe Passage preventing the damage. You manage to block all but one, causing 4 damage to hit your Planeswalker reducing its loyalty counters from 6 to 2. Your opponent finishes his turn and passes it to yours.



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