However, they were driven north into the region referred to as the Blood Legion Homelands by humans pushing north and east. The ongoing human-charr conflict lasted for around 1, years, culminating at the end of the Third Guild War when the human kingdom of Ascalon was all but destroyed by the charr shamans using magical cauldrons granted to them by titans under orders of Abaddon , the fallen human god.
The event became known as the Searing , and it left all of Ascalon scorched and barren in AE. Following the Searing, renewed charr war efforts placed the remaining human population of Ascalon in ever-increasing jeopardy. While King Adelbern led a resistance against the charr, his son Rurik led many of the survivors to Kryta in search of refuge.
Though Rurik himself was slain by the Stone Summit dwarves , the remaining refugees established the Ascalon Settlement and eventually the Rurikton district of Divinity's Reach. Thirty years after the Searing, Adelbern and his guard made their last stand during a siege on Ascalon City.
Using the powers of his ancient sword Magdaer , the king summoned the Foefire which engulfed most of Ascalon, killing the charr in immediate vicinity but effectively killing all humans in Ascalon and transforming their spirits into vengeful ghosts bent on fighting the charr eternally. In the two centuries since then, the once barren lands have slowly recovered and life has gradually returned, though scars of the Searing and ruins of the human kingdom still mark the landscape.
On the site of Rin , the ancient capital of the human kingdom of Ascalon, the Iron Legion have raised their Black Citadel. Explore Wikis Community Central. Register Don't have an account? Ascalon City Pre-Searing. Edit source History Talk Cancel Save. They are nothing more than echoes of the soldiers who died there centuries ago.
Legend says that if one of the twin swords of the royal family is returned to the city by the rightful heir of the throne that the spirits will finally be laid to rest. Ascalon City Ruins 1 1 2 2 1. This was perhaps, to be expected, given their never-ending war against the aggressive Charr.
Indeed, it was their unfailing vigilance, their Great Northern Wall , and the blood they shed each year to defend it that had protected not only Ascalon, but also Kryta and Orr through the ages. Then came the invasion , and with it, the Searing.
Anyone alive today will remember the day the lands of Ascalon were blasted and torn with magic fire. Whole cities and guilds were destroyed in the Searing, and the might of Ascalon was shattered. Now the Great Northern Wall lies broken, and the Charr have overrun much of the kingdom, defiling it with their unholy shrines, killing those who stand in their way. The survival of Ascalon hinges on but a single remaining corner of the fallen kingdom—the capital city of Rin.
In the final years of the last Guild War, the people of Rin looked to a soldier named Adelbern , a simple man of humble origins, who rallied the people with his courage and cunning and steeled them not only against the guilds of Orr and Kryta but also against the terrors of the Charr.
The sudden destruction of most of the kingdom during the Searing has taken much of the fight out of the man now known as King Adelbern. He has become stubborn and set in his ways, afraid of losing what little he has left. But in his son Rurik , the people see a leader with the courage to perhaps help them reclaim their fallen kingdom. The survivors of Ascalon live in a state of constant warfare, using hit-and-run tactics and the remnants of the Great Wall to prevent any significant advances by the Charr into their territory.
King Adelbern has circled the wagons, so to speak, content to simply defend what Ascalon has left and live to fight another day.
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